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Everything you ever wanted to know about Linux, Open Source, Perl, Java, PHP etc. but never dared ask! Read and unleash your inner guru!
| Up to CGI |
Physically Based Rendering, Second Edition: From Theory To Implementation
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. - New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more.
- Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org.
- Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.
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