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Programming
Beginning C++ Game Programming (Game Development Series)
Format: Paperback
Author: Michael Dawson
ReleaseDate: 13 May, 2004
Publisher: Course Technology PTR
Rating:
Beginning C++ Game Programing Review
. For beginners and experienced programmers alike, this is a fantastic resource book, I would recommend it.
Absolute Beginner
I haven't read enough to make that kind of judgement (I don't think I intend to read much more). I am not going to bash the book. I have glanced over the material, and let me warn anyone planning on buying this book: This book is for the absolute beginner to programming, not game programming, programming in general. The most complicated program outputs to the console. So don't expect to develop any windowed applciations or anything practical. In summary, this is a book that teaches C++ that orients the examples towards elementary text-based games. If you are like me, trying to get a niche in 3D game programming and already have programming experience, buy something else. If you are absolutely beginning, this book could introduce you to programming, but I would recommend a book specifically geared toward teaching C++. I find Premier books to be riddled with careless mistakes, so it is best to buy a book from a publisher like Addison Wesley, Wiley, Pearson, Wrox or O'rielly. This way you will be formally introduced to a language like C++ and you can learn about genuine game programming from the perspective of a experienced programmer. I recommend baby steps - learn the language first, then games. I hope this is helpful. Just looking out for other weathered programmers like myself.
Good logic for entry level C++
Demonstrates some console based AI like guess a number, boolean logic, game loops, the switch, pointers. Book has some neat programming logic for coders starting out in C++. Last two chapters introduce OOD. I liked it, fun , keeps your interest. Would buy the next book in series.
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